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Laila Oudray
Science on Stage Europe
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Vacation Plant Life Saver - How to program a water can

The potted plants in school buildings often die during the summer break because nobody takes care of them—this is why schools need a Vacation Plant Life Saver. In this teaching unit, students will develop a virtual and a real-life lifesaver for school plants.

The teaching unit is taken from the brochure Coding in STEM Education from the topic ‘Environment 4.0’. The complete brochure can be ordered free of

How Water Works - Training Computational Thinking Skills

This unit was designed to be transdisciplinary in nature, i.e. facilitate collaborative work between students of different levels, from primary to secondary school age. Alternatively, each part can be taught at its own level individually. Starting with a computational thinking approach, to coding in Scratch through to programming robots and an ecological house, in the teaching unit ‘How Water Works’ students


Physics Engine - Coding and Physics

In this unit, the ‘engine’, i.e. the Scratch[1] programming environment, is the magic tool that will help students to create interesting applications about everyday natural phenomena to better understand the laws of physics and improve their programming skills in the process.

The teaching unit is taken from the brochure Coding in STEM Education from the topic ‘Fundamental Science in 1’s and 0’s’.


Discover natural scientific phenomena in the bathroom (Lilu’s House)


Why does the mirror fog up when you take a shower? Why do you see your reflection not upside-down in a shower head as you would in a spoon? And why is clean water coming out of the tap even though it comes from the ground?

From codensation to the reflection of light to the circulation of water - there are plenty of scientific phenomena to discover in a bathroom! This teaching unit offers children various

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